Category Archives: Main

Main posts

[REL] LiveDump

LiveDump – A simple memory dumper I’m a fan of 010 Editor‘s templating system they have in place where you can write layouts for hex dumps or file formats I use it in almost all of my research/reversing. More information … Continue reading

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[REL]Cheat Engine Trainer Decryptor/Unpacker

So someone uploaded a pretty dodgy looking binary to unknowncheats.me and since I moderate the uploaded files and determine if they are safe or not I decided to take a look at the particular submission, turned out to be a safe … Continue reading

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[REL] Overwatch Revealer

For all that don’t known (and no I’m not referring to Blizzard’s new game) CSGO has a system called Overwatch where basically people who have been reported for cheating get their demos reviewed by other players or “overwatchers”. Typically these demos … Continue reading

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DirectX GUI WIP

I have been working on GUI related developments in the past few weeks. Here is some demo work of controls I’v reimplemented in dirext2DI for cVision. Currently developed: Label Button Input Button Panel Slider Tab Control Image Checkbox

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It’s been a while

Hello? It’s been a while since I’ve posted anything here though it’s not because I haven’t been doing anything actually I’ve been more productive in these few months then before. So I’ve been working on many things mainly cVision which will … Continue reading

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CSGO Far/Extended ESP Concept

So not too long ago this happened.   Valve released an update to csgo which basically put PVS to use. This update basically would not network entities(in our case the enemy players) that were not in the visibility leaf of the … Continue reading

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Halo Online (eldorado) Data Extractor 1.0

Quoted from Readme.txt, I don’t want to type anymore am tired Title: Halo Online (eldorado) Data extractor Version: 1.0 Author: Cra0kalo @cra0kalo http://cra0kalo.com Required: .NET Frameworks 4.5 Information: For now this is just a crude unpacker, in later releases hopefully … Continue reading

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[REL] Dumping VAC2 and VAC3 the easier way

What is VAC? VAC stand for (Valve Anti-cheat) and is used in many games to prevent cheats be it Valve games or 3rd party titles (Modern Warfare/DayZ). VAC comes in many different versions at the time of writing this the … Continue reading

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And we have bones ;)

Chico says hi!   Bones Kojima productions seems to store bone data like so [DebuggerDisplay(“idx = {idx} name = {name}”)] public class foxBone { public int16 idx; //name of string also public int16 parent; public Vector4 bonePos; public Quaternion boneRot; }; … Continue reading

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Fox Engine (Metal Gear Solid 5 GZ)

Fox Engine There has been many advancements from last time I posted both by Sergeanur and the others making it possible to extract assets from Kojima Production’s Metal Gear Solid Ground Zeros. The Foxengine’s superb image quality is made possible by physically-Based … Continue reading

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