StudioMDL 2013

StudioMDL 2013

 

Won’t go into much detail here if you mod for the source engine then you would know what studiomdl is.

Usual commands and parameters apply here however I will add some in the future.

STUDIOMDL

StudioMDL 2013 Release 1.00

StudioMDL + LIBS

Features
-Updated texture limits
-Able to compile vta (vertex animation over 128mb’s)
-Updated bone limits from 256 to 512 (may crash the game)

VALID COMMANDS

documentation will come later

“$cd”
“$modelname”
“$internalname”
“$cdmaterials”
“$pushd”
“$popd”
“$scale”
“$root”
“$controller”
“$screenalign”
“$model”
“$collisionmodel”
“$collisionjoints”
“$collisiontext”
“$body”
“$bodygroup”
“$animation”
“$autocenter”
“$sequence”
“$append”
“$prepend”
“$continue”
“$declaresequence”
“$declareanimation”
“$cmdlist”
“$animblocksize”
“$weightlist”
“$defaultweightlist”
“$ikchain”
“$ikautoplaylock”
“$eyeposition”
“$illumposition”
“$origin”
“$upaxis”
“$bbox”
“$cbox”
“$gamma”
“$texturegroup”
“$hgroup”
“$hbox”
“$hboxset”
“$surfaceprop”
“$jointsurfaceprop”
“$contents”
“$jointcontents”
“$attachment”
“$bonemerge”
“$externaltextures”
“$cliptotextures”
“$skinnedLODs”
“$renamebone”
“$collapsebones”
“$collapsebonesaggressive”
“$alwayscollapse”
“$proceduralbones”
“$skiptransition”
“$calctransitions”
“$staticprop”
“$zbrush”
“$realignbones”
“$forcerealign”
“$lod”
“$shadowlod”
“$poseparameter”
“$heirarchy”
“$insertbone”
“$limitrotation”
“$definebone”
“$jigglebone”
“$includemodel”
“$opaque”
“$mostlyopaque”
“$keyvalues”
“$obsolete”
“$renamematerial”
“$fakevta”
“$noforcedfade”
“$skipboneinbbox”
“$forcephonemecrossfade”
“$lockbonelengths”
“$unlockdefinebones” UnlockDefineBones
“$constantdirectionallight”
“$minlod”
“$allowrootlods”
“$bonesaveframe”
“$ambientboost”
“$centerbonesonverts”
“$donotcastshadows”
“$casttextureshadows”
“$motionrollback”
“$sectionframes”
“$clampworldspace”
“$maxeyedeflection”
“$addsearchdir”
“$phyname”
“$subd”
“$boneflexdriver”
“$maxverts”
“$preservetriangleorder”

 

Additional file download

https://dl.dropboxusercontent.com/u/10798900/Software/USAGE.BIN.TXT.QC

 

 

More stuff to come requests would be useful.

Throw inside dota2’s bin/ or csgo’s /bin alongside the dll it comes with.

 

 

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