There has been many advancements from last time I posted both by Sergeanur and the others making it possible to extract assets from Kojima Production’s Metal Gear Solid Ground Zeros. The Foxengine’s superb image quality is made possible by physically-Based Rendering (PBR). It can make a low polygon model look photo-realistic and it can do it well, researching the file format along with JayK, Chrrox and Volfin I’ve discovered that in fact most the models used in game are pretty standard and have a low poly count.
Anyhow there has been many people in the modding scene playing around with the engine. Mostly its been model swapping which surprisingly works without breaking the game.
Here are some to check out if you haven’t seen them already.
There has even been texture modding
Fox Engine Model Studio
So you may be wondering why I’m talking about all this? Well I’d like to personally contribute to this by making it possible to import/replace actual geometry, thats where my new tool comes into play. The Fox Engine Model Studio I’m dubbing will allow the extraction of the game models and also (yet to be implemented) the ability to replace models in the game.
What is left to do??
The FMDL format by Kojima Productions isn’t overly complex however there are still unknown structures and data in there we have yet to reverse engineer and understand what they exactly do. If model importing is going to be a reality then those structures need to be parsed and understood to a degree. I will post more about that as more research is done.
Thanks to JayK, Chrrox and Volfin with their format research help heres some WIP shots of whats to come.