And we have bones ;)

Chico says hi!MGS_Bones

 

Bones

Kojima productions seems to store bone data like so

Now I don’t exactly know whats going on here because my first attempt didn’t work using that quaternion so I re-wrote my matrix class in C# which was originally written in VB.NET and ancient as hell.

Avclass

I ended up zeroing out the bone rotations (for now) since I have no clue what format they are storing the quat in.

After messing around with bones with the help of chrrox and jayk I was able to get skinning working and exported to SMD.

This entry was posted in Main and tagged , , . Bookmark the permalink.