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Tag Archives: geom
Fox Engine There has been many advancements from last time I posted both by Sergeanur and the others making it possible to extract assets from Kojima Production’s Metal Gear Solid Ground Zeros. The Foxengine’s superb image quality is made possible by physically-Based … Continue reading
We have figured out the pak tree currently working on each vertex format structure the game throws at us! Up next rigged models
Background Information Intel GPA wasn’t initially designed to be used to rip assets from 3D applications but basically what we are doing here is hooking into the GPA application and dumping the vertex buffer and index buffer for the (ergs/drawcalls) … Continue reading