Tag Archives: Titanfall
Tutorial: Intel GPA – Ripping geometry from 3D applications
Background Information Intel GPA wasn’t initially designed to be used to rip assets from 3D applications but basically what we are doing here is hooking into the GPA application and dumping the vertex buffer and index buffer for the (ergs/drawcalls) … Continue reading
TitanFall BSPInspect
Like I said months ago I would be looking into the BSP map format for titanfall. Well I’m calling the subtool BSPInspect. In the process of making some fancy UI for it currently and actually parsing the file format. … Continue reading