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Tag Archives: Valve
Lets first talk about Valve’s roadmap for Counter-Strike Global Offensive, mentioned briefly by Valve’s Gabe Newell in a reddit AMA he said the following: As far as a roadmap is concerned, our priorities for 2017 are to replace the UI … Continue reading
As mentioned in the previous post Valve has changed the way they do import hiding. Previously there would be a bunch of string objects usually for each module that is being imported so “kernel32.dll” -> “GetProcAddress”,”ReadProcessMemory”, “OutputDebugStringA” etc and these … Continue reading
UnityHacks I’ve looked at many P2Cs(pay-to-cheat) in the past and unity is one I’ve come back to revisit to see if they have fixed stupid design concepts that could see them detected in an instance and seems like nope. … Continue reading
Counter-Strike Global Offensive Far ESP Concept #2 Introduction As mentioned previously in my other concept point, Valve have disabled the networking of dormant players in CSGO. Dormant meaning the players who your client should not be rendering as they are … Continue reading